I’m glad to say that readers have continued to bother me about this, asking what’s going on and when it will happen. I’m now pleased to announce that, while massively behind where I thought we’d be on this, we will presently be ready for Stage II in WtC:RPG’s developement. I have no excuse for the … More WTC:RPG, Stage II
The Harlequin, in one of her many costumes. So… A lot has happened since Thanksgiving–nothing above-the-fold newsworthy, but progress on several fronts. The above piece is the last of the Sentinels’ character pics and now the artist is beginning work on the gamebook’s cover. And that’s just the most visible sign of progress. The playtest … More News, Stuff, Things.
I first ran into Daily and Davidson (they even sound like a law firm) when I was doing research for my first novel, Wearing the Cape. Their website, Law and the Multiverse, acquainted me with the facts about state actors and why superheroes who worked closely with law-enforcement could easily mess up a case when … More Laws Unto Themselves?
Wearing the Cape has a big cast, most of which are superheroes. One of the biggest problems this created was the need for careful consistency. Who is the strongest hero? The fastest? How do they stack up against each other? How useful are their powers in specific situations? Fortunately, I had a tool ready-to-hand for … More Power Games: Astra.
Awhile ago someone asked me where I got my ideas for Wearing the Cape, and I had to think about it. Not that I didn’t know the answer, but it’s a bit of a story. Comics came first, of course, but the core idea–a socially realistic superhero world–came from a game. A role-playing game (RPG) … More World Building 101: Start with a system.